DIP-07

Today this edge land drosscape is in process of gentrification by Knight Frank.

This landscape of grey corrugated steel sheds, dirty asphalts, traces of manufactory, troubled families, fishermen, factory workers are important and really precious. We need these places. It is easier to throw away and put something new like sweep them off the carpet. But that does not sort out anything. I am carefully looking after this beautiful mess and showing my way of thinking about reconfiguring what it could possibly be. What really important is linking these not usually valued troubled families, industries, and fisherman. That is how shEDUlink-PORT is a city caused by awkward junctions, where these this physically and socially collides.

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shEDUlink-PORT

A City Caused by Awkward Junctions

Soil Waste Transport

The waste are transported through rail and water ways. There is huge volume of soil behind the gates. ShEDUlink-PORT continues to use the exiting infrastructure of the waste route from London and brings architectural elements to Queenborough and Rushenden.

Collage Against Urban Planning

shEDUlink-PORT is a critique of the homogeneity of generic town planning and insertion of generic buildings block without thought behind.
The project challenges the gentrification in an alternative way of patching and stitching. The patching and stitching is an extended definition of collage.
Rushenden on the left, Queenborough on the right, industrial sheds occupy between. The idea is to ‘stitch’ the two suburbs through awkward links.
Horizontal stitch with soil goes through the drosscape and water is the vertical stitch bringing the goods to shEDUlink-PORT.

Typology of shEDUlink-PORT

The new typology of shEDUlink-PORT is not usually valued patchwork and links.

These extracted not usually valued elements, mostly sheds and extracted no usually valued land, such as asphalts or traces of old industries are stitched and patched with new elements creating shed links.

1:20 Detail of shEDUlink PORT

The model is an ongoing physical sketches and tests of awkward spaces. Build on top of existing shed frames, and patched with different architectural elements.

First Floor and Roof Plan of The Big Shed

The big shed in the centre of the site, as the focal point of the sheds, the shed is the prototype or a testing ground for a city caused awkward junctions.
The big shed is where the waterway meets the railway.

The Big Shed

Elevator shaft used for sky diving. Kitchen on wheels. wHell’s Kitchen.
Library on train track collides with toilet and hits the thinker with a book. Hopefully giving him an idea.
Track crane is trying to knock out people by dropping beach balls at people. People have to be in constant motion in this space and always in a risk in bumping into others.

The Big Shed Cross Sections

The big shed used to be steel manufacture, now acts as the symposium of awkward events and testing ground of awkward junctions.

Cross Projection Collage and Section

Awkward as something new with potential.

Putting different spaces or elements together and that becomes an awkward junction where another creative use of space can happen. The Awkward junction is a grey area when the space is neither a toilet nor library nor cafe.

Meanwhile in 2034

shEDUlink-PORT is where people cook and fight in wHell’s kitchen. The skydiving lift is closed due to severe accident, but crane bungee is introduced. Library on track still runs well. More people work, think, shit, throw up, and ‘do shit’ in the toilet library. Track crane dropping balls became too popular and it lost its original purpose to make people run, and now people gather to get hit by the ball. Not only children but adults enjoy the sand playground sheds. Boxing match of boat man versus math teacher brings crowd of people from Isle of Sheppey.