Frictional Spaces

Starting with an analysis of social behaviour around different geometries of the surfaces of the city, this project investigates how 'frictional space' can increase the level of people interaction with their surroundings.

Using differences in smooth or corrugated edges, the project creates a level of control on the walking pace, variety of program and heightened interaction between people. The resulting pixel based urban fabric incorporates different sized ‘open’ spaces to control the type of program and movement pace that takes place, enticing people to spend more time in the area and become more aware of specific views and connections to the surrounding monumental context and its historical significance for London.

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Worms Eye View

Section - Axonometric

Perspective - existing bridge and new proposal merge

Perspective - visibility to site context

Space grid - matrix - smooth, rough, transparent, opaque

Space frame - materialising material qualities

Types of space - smooth, rough

Types merged together in a larger solid building

Iteration of pixel, frictional proposal