This course examines architecture as a dynamic form of interaction and communication. Through basic programming, physical computing and prototyping we develop projects with simple behavioural rules displaying life like features. Data mining and information processing will be converted to movement, light and sound.
The Students are utilizing the Arduino platform in order to achieve certain behavioural activities. Various sensors and actuators are the means of interaction, receiving data and perform actions through constant feedback loops of analogue and digital values. Each student develops independently a small prototype of preferable scale and site, focusing on aspects of interaction with everyday life.